***************************************************************** The Elder Scrolls III MORROWIND: Map Deluxe No Expansions Required ***************************************************************** This mod adds a new in-game map of Vvardenfell with more detail than ever before. It doesn't show dungeons, ashlander camps or that sort of thing, but shows cities, forts, roads, fast travel routes, Temple and Cult locations, and propylon chambers, as well as certain terrain features. All of it was created manually by tracing over a high-res computer generated map, with the exception of the topographic lines. Index: 1. Installation 2. Playing the Plugin 3. Save Games and Compatibility 4. Known Bugs 5. Credits & Usage ***************************************************************** 1. INSTALLING THE PLUGIN ***************************************************************** To install the plug-in, unzip all files into the Morrowind\Data Files directory. "MU_Map_Deluxe.dds" should en up in the Data Files\BookArt folder. If not, move it there. Then, from the Morrowind Launcher, select Data Files and check the box next to either but not both of these files: Map - Deluxe.esp Map - Deluxe - NoQuest.esp ***************************************************************** 2. PLAYING THE PLUGIN ***************************************************************** As mentioned above, there are two version of this mod: Map - Deluxe.esp The standard version in which you have to do some quests to get the map. Speak with Tybalt Calpurnius in the Imperial Commission at Ebonheart. Map - Deluxe - NoQuest.esp The I'm-In-A-Hurry version in which the map is for sale at various book stores and merchants from the start. I'm sure it it's not hard to guess one book shop that will have a copy. In either case, once you have the map, you just read it like any other scroll. If you find it helpful, you may want to assign a quick-key to it. Note: The Imperial Cult and Temple markers on the map actually indicate places you will go when casting the respective Intervention spells. There are a few other Temples and Cult altars which are not designated as Intervention locations. ***************************************************************** 3. Save Games and Compatibility. ***************************************************************** Shouldn't cause any unusual problems. ***************************************************************** 4. Known bugs. ***************************************************************** None. ***************************************************************** 5. Credits & Usage ***************************************************************** Created by ManaUser paul AT manauser DOT info You may use anything from this mod, credit is appreciated but optional. That means you can redistribute the whole thing too, though in that case, I sure hope you give me credit. :)